2011年3月12日星期六

Review: Two Worlds II

Crafty.

As fantasy action-RPGs go, 2007's Two Worlds may have been a bit shonky, but it certainly had a lot of heart. The sequel goes one better: it's got a lot of lung.

Loot a slain animal and, with a squelchy audio cue, you'll fish out one of its meaty gasbags and flop it into your backpack. But even the gizzards of a lowly hyena are worth collecting in Two Worlds II. In fact, absolutely everything is worth looting, as the game's superb crafting systems enable you to repurpose every piece of trash in your backpack to useful ends. It's almost a meta-commentary on recycling.

Basic alchemy is available pretty early on, and lets you combine reagents into healing, mana, and stat-buff or resistance potions. The entire process is affably simple, too. Looting can be done from a distance, and a single click sucks everything into your backpack. You find yourself running at breakneck speed through the countryside, snatching indigenous herbs without pause and emptying foes' pockets, post-massacre, with Dyson-like efficiency.

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