2011年3月19日星期六

Review: Top Spin 4

Smash hit.

In this era of annual sports updates churned out with metronomic regularity, it's rare for the latest version of anything to be greeted with the grand expectations that accompany big-name sequels in other genres. Whether it was a carefully plotted strategy or a consequence of shifting development to 2K Czech though, the near three-year wait for a fourth Top Spin has put us in the rare position of being quite excited about its arrival.

But let's not get the strawberries and cream in just yet. Tennis games were more or less perfected over a decade ago, and most of what has been served up since Virtua Tennis (and its even better sequel) has been trying desperately to live up to Hitmaker's astonishing achievements. Top Spin 3 got closest to nailing it, but added depth that was so poorly explained that it took an age to understand what it wanted from you.

2K knew it had to do a far better job of easing players into the game, while still retaining some of that depth that more committed players demand, and from the moment you enter the fourth game's helpful Top Spin Academy you get the sense of a more measured, patient approach that tries to teach you the full array of shots as well as the strategy behind them.

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