2011年3月13日星期日

Review: Stacking

Welcome to the dollhouse.

If you enjoy Stacking, you probably have amnesia to thank for it. It's a condition games have been exploiting for years, but with Double Fine's latest, the connections are a little more imaginative than usual. In most games, memory loss simply means that your grunty protagonist has woken up in a motel room and forgotten how to double jump. This time, however, the roots lie a lot deeper.

Actually, they lie with something called Amnesia Fortnights, an idea Double Fine boss Tim Schafer came up with to motivate his team during the endless slog of long projects. The concept's simple (and you can try it at home, if you're peculiarly motivated and have access to your own game engine and pipeline): put aside what you're working on right now, split into creative little groups, and spend two weeks building a prototype for a brand new game.

It can be whatever you would like it to be, the odder the better: just clear your mind and make that one thing you most want to make. Oh yes, and try to forget everything you know about how games should work.

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