2011年3月13日星期日

Review: de Blob 2

de Blightful.

The best games are often those that don't need to bulk out their premise with weak secondary mechanics. THQ's de Blob for Wii wasn't the best game in the world, but the idea at its heart is timelessly fun all by itself: colour in. How wonderful to see it back for another try, especially now that it's multi-platform.

In de Blob's word, cute little one-eyed menaces called Inkies have stolen the colour from the world, trapping its denizens in grey suits, building monuments to the monochrome and splattering toxic black ink all over the place. As a colourful amorphous blob, your job is to slop colour over everything, soaking up paint from big, bright pools and rolling yourself over buildings, trees and cheerful little characters until it's all singing and dancing again. That colouring in is as fun after five hours as it is for the first five minutes.

But it's not a free-form structure. de Blob 2 prods you around levels with specific challenges, transforming the place area by area. It works the colouring into tricky platforming tasks and combat with the inky bad guys. Some buildings need to be painted specific colours, and after the first level you're introduced to the concept of mixing, leaving you searching the back of your brain for long-forgotten primary-school knowledge about how to make brown from red, yellow and blue.

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