2011年4月19日星期二

Review: Super Monkey Ball 3D

The apes of sloth.

Satoru Iwata's startling GDC 2011 speech saw the Nintendo president talk in provocative terms about the importance of "maintaining the value of gaming." "Content is king," he insisted, as he tore into the quantity-over-quality approach of mobile gaming platforms.

It's reasonable, therefore, to imagine Iwata being slightly dismayed that a number of 3DS games launching alongside his company's latest console are little more than ports or franchise updates with a 3D makeover. And with the AppStore likely to have forever realigned the perception of value for money when it comes to portable gaming, it's more important than ever that 3DS software � especially given its increased retail price � offers both quantity and quality.

And so we come to Super Monkey Ball 3D, a game whose end credits you can reach in roughly 90 minutes.

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