2011年4月14日星期四

Review: Islands of Wakfu

He's behind you.

A gel-spitting dragon and a teleporting pixie, an invasion of flowers from outer space, a fight where you clamber around inside someone else's hand... It can be hard to tell whether Islands of Wakfu is a game or an over-evolved seventies concept album.

It's certainly a unique adventure. You get to explode statues by singing to them and beat up a tree. Towards the end of the affair you enter a mystical realm through a gateway which looks like a head of lettuce, before abusing a bear who owns a pirate ship. I'm still moderately surprised that, when the game's final boss shows up, it isn't Brian Wilson.

But IOW is definitely a game. It's the latest offering from quietly prosperous French outfit Ankama. The company's specialty is developing games which blend delicate cartoon visuals with intricate mechanics, and slapping them with names which sound like the intestinal disease you might catch from consuming a reheated sausage roll.

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