Mech do.
Spare Parts finally, spectacularly, irrevocably falls to pieces right on the finish line. After several hours of just about holding itself together over four stages of passable late-nineties platforming and mindless button-mashing, it staggers into a final boss fight so horribly misconceived that I was almost convinced it was an elaborate prank of some sort.
But I'm getting ahead of myself. Let's rewind to the start, when Spare Parts still looked like a promising downloadable jaunt with high production values.
The spare parts of the title refer to chunks of spaceship gadgetry, scattered over the surface of a mysterious planet. The phrase could also refer to the hapless discarded robots that are press-ganged into service by CON-RAD, the ship's computer, to retrieve the important bits so he can escape from a bobble-headed Darth Vader-style enemy who has followed him here to pilfer his cutting-edge systems.
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