Surfacer! NightSky! SkyForce! Revolver! Path!
In a week when the gaming world's attention is firmly locked on what's coming next from Nintendo, its strategy for the 3DS felt like an odd collision of truly cutting-edge technology and dogged old-school thinking.
While Apple counts its ever-growing mound of cash built on the systematic dismantling of the need for physical, packaged entertainment, Nintendo marches on with a system which will largely rely on a catalogue of boxed product, retailing for as much as �40 a pop.
As excellent as the glasses-free 3D technology undoubtedly is (assuming you posses eyes capable of seeing the effect), I spent much of the time at the Amsterdam conference thinking, 'Yeah, nice � but would I pay �40 for that piece of software?' The answer was nearly always 'probably not'.
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