A force to be wrecking with.
When the original Virtual-On was released in 1995, the story implied that, rather than having been manufactured by SEGA, the sit-down arcade cabinet had been sent from the future in search of capable pilots. Once a suitable candidate had been found and proven their worth by inserting a coin into the mechanism (probably to help stabilise the space-time continuum), it was time to grab the twin sticks and select a Virtuaroid.
These colourful, heavily armed mechs came in many different forms, but rather than tackling a small army with them, players had to battle other Virtuaroids in a fully traversable arena. It was like piloting your own Gundam, and for this reason Virtual-On has seen notable success in Japan. (It's also why the Capcom-developed Gundam VS series is still the most played videogame in Japanese arcades.)
Back west though, Virtual-On is more of a curio, and doesn't have anywhere near the same following, which is a shame, as the mechanical solidarity of this fighter runs deep. It also doesn't help that Europe, up until recently, had been excluded from every Virtual-On bar the original, as we only received the sequel in 2009 courtesy of Xbox Live Arcade. Even then, despite being over a decade old, Virtual-On Oratorio Tangram was, at least for some of us, well worth the wait.
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