Trino! Dead! greenTech! Ballistic! Ben!
Is the proliferation of downloadable games making us choosier about our full-priced gaming purchases? It's quite a heavy topic to throw at you on a Friday afternoon, admittedly, but I've a feeling that the answer is, in most cases, yes.
Now, obviously I have to play an ungodly amount of these games, so a lot of my gaming time has been dominated by checking out the whole scene. But the more of these stupendously high-quality and low-priced games that come out every month, the less reason you have to take a punt on a good-but-not-stellar boxed game. I know what I'd do.
And because of the impulse-purchase price of most of these games, I suspect that people are actually spending more on games than ever in total � but in the absence of raw data from all the relevant services, it's impossible to know one way or another. The fact that retail sales are in decline is highly misleading, and it would be good for Sony, Microsoft, Nintendo, Apple and Valve to shed more light on how the digital market has grown.
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