2011年2月20日星期日

Review: Spare Parts

Mech do.

Spare Parts finally, spectacularly, irrevocably falls to pieces right on the finish line. After several hours of just about holding itself together over four stages of passable late-nineties platforming and mindless button-mashing, it staggers into a final boss fight so horribly misconceived that I was almost convinced it was an elaborate prank of some sort.

But I'm getting ahead of myself. Let's rewind to the start, when Spare Parts still looked like a promising downloadable jaunt with high production values.

The spare parts of the title refer to chunks of spaceship gadgetry, scattered over the surface of a mysterious planet. The phrase could also refer to the hapless discarded robots that are press-ganged into service by CON-RAD, the ship's computer, to retrieve the important bits so he can escape from a bobble-headed Darth Vader-style enemy who has followed him here to pilfer his cutting-edge systems.

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