2011年2月25日星期五

Review: SpaceChem

Up and atom.

SpaceChem and Super Meat Boy. One is a game of atomic engineering, the other is about a skinless kid and his hot girlfriend. There's not too much common ground there, except on this essential level: they both nail the "Look what I made!" factor.

Overcome a challenge in either of these games, and you get the urge to call someone into the room, point at the screen and proclaim, "Look what I made!" In the case of Meat Boy, the player-created masterpieces were video replays of your death-cheating exploits; SpaceChem provides a more cerebral counterpart. You build tiny chemical reactors that scoop up atoms and rearrange them into new compounds to advance the interests of your industrial overlords. It sounds dry, but man, is it a kick to watch those atoms go.

The root problem of each stage in SpaceChem is to design a "reactor" that will refine raw atoms and/or molecules into a new compound. Your reactor might be connected to an atmospheric pump that provides you with a 3:1 ratio of hydrogen and nitrogen atoms, and the goal is to cobble these together into � yup, you guessed it � ammonia fuel.

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