2011年3月2日星期三

Review: Tactics Ogre: Let Us Cling Together

Arm in arms.

Did Yasumi Matsuno jump or was he pushed? The truth behind the departure of the game designer � whose work includes such heavyweight classics as Vagrant Story and Final Fantasy Tactics � from Square Enix, three quarters of the way through the development of Final Fantasy XII, may never be known.

The company claimed it was due to illness, while insiders pointed to a growing rift between the producer and other executives. Regardless, whether due to infection, disaffection or a non-compete clause in his severance package � and other than having a hand in the script for Platinum Games' MadWorld � it appeared as though Matsuno had left game-making for good.

Tactics Ogre: Let Us Cling Together is a comeback then, but of the cyclical variety. Originally released for the Super Famicom in 1995, this medieval-themed tactical RPG impressed Square CEO Hironobu Sakaguchi enough to headhunt Matsuno from his job at Quest. This was the game that gave Matsuno a shot at the big time � and in this exquisite, loving re-release, this is the game that has given him a second chance.

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