2011年3月5日星期六

Review: Killzone 3

Nice guys finish Helghast.

As the saturation point looms, the first-person shooter pie has been sliced increasingly thin in recent years. The difference between some games is only a few crumbs wide and players have become connoisseurs almost by default, able to discern the subtle shift in flavours between games that, to the untrained eye, are practically identical. We've become fussy gourmands, favouring a Call of Duty or a Medal of Honor based on tiny changes to the recipe.

All of which makes the games that serve up a distinctive taste even more polarising. Killzone 2 was one such dish. I loved its streamlined and ruthless construction, which dipped you into one long, aching push into the Helghan capital to confront and capture Emperor Visari. Where other games hopped between locations and storylines like a hyperactive child, Killzone 2 was all about life as a foot soldier in a crappy situation. The scenery rarely changed, the weapon set remained largely the same and the enemies varied little.

Despite its sci-fi trappings, it felt like a real military campaign where your goal was never more lofty than simply reaching the next objective, traversing a fortified bridge or circumnavigating enemy artillery. Movement was heavy for the genre, as if you were weighed down by the alien atmosphere. It felt muscular and foreboding, a conflict where traditional gung-ho videogame heroics were a quick way to get killed.

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