2011年4月22日星期五

Tron: Legacy designer talks digital art & gooey holograms

Whether you were�disappointed or otherwise with Tron: Legacy, it’s hard to argue with the movie’s blend of CGI graphics and human actors. Digital designer Joshua Nimoy was responsible for much of the software art, and he’s shared some of his tips & tricks, as well as how he used authentic UNIX commands so as to avoid cringeworthy Hackers-style gimmicks.

Instead, he recorded himself using legitmate�posix kill commands in an emacs eshell. There are also�icosahedron and dodecahedron fireworks, tweaking exponential functions for make for “gooey” holographic heads, and more.

Apps used included various�Adobe tools, Cinema 4D, and then custom code in C++ using OpenFrameworks and wxWidgets.�If you’ve ever wondered about the processes behind CGI then it makes for an interesting read – even if you didn’t particularly like Tron:Legacy itself.

[via spurgeonblog]


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Review: Islands of Wakfu

He's behind you.

A gel-spitting dragon and a teleporting pixie, an invasion of flowers from outer space, a fight where you clamber around inside someone else's hand... It can be hard to tell whether Islands of Wakfu is a game or an over-evolved seventies concept album.

It's certainly a unique adventure. You get to explode statues by singing to them and beat up a tree. Towards the end of the affair you enter a mystical realm through a gateway which looks like a head of lettuce, before abusing a bear who owns a pirate ship. I'm still moderately surprised that, when the game's final boss shows up, it isn't Brian Wilson.

But IOW is definitely a game. It's the latest offering from quietly prosperous French outfit Ankama. The company's specialty is developing games which blend delicate cartoon visuals with intricate mechanics, and slapping them with names which sound like the intestinal disease you might catch from consuming a reheated sausage roll.

Read more...

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2011年4月21日星期四

Nokia-branded Windows Phone app store incoming

With the ink just dry on the contract between Nokia and Microsoft, new details on the Windows Phone partnership have emerged that detail a little more of what the two companies have committed to. We’ll have to wait until late-2011 to see the first Nokia Windows Phones, but in the meantime some of the company’s Ovi Maps goodness will be jumping over to the Microsoft platform. Meanwhile, there’s also money saving news for those developers looking to make the leap from Symbian to Windows Phone.

Where currently Bing takes pride of place on Windows Phone 7 handsets, Nokia will supply the mapping and location-based services using the same Ovi Maps technologies we’ve seen included free on recent Symbian handsets. It’s unlikely to look exactly the same – nor, indeed, bear Ovi branding – but we can likely expect free turn-by-turn navigation, plenty of bundled POI and travel information, and perhaps even some of the 3D mapping Nokia showed for web users recently.

As for courting developers, Microsoft is waiving the first year’s developer registration fee – usually $99 – to anybody who has published an app for Nokia devices. The fruits of their labors will end up in a new,�Nokia-branded application store, using the Windows Marketplace back-end with operator-billing provided by Nokia’s existing partnerships with 112 operators in 36 markets.


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Extreme Unboxing: Samsung Galaxy S II meets Rally Car [Video]

“We wondered if you’d like to do an unboxing video” Samsung asked me, “of the new Galaxy S II.” It’s not the sort of thing you turn down: Samsung’s 1.2GHz dual-core smartphone is likely to be one of the biggest handsets of 2011, and that’s not just because of its sizable 4.3-inch Super AMOLED Plus display. “What’s the catch?” I asked, expecting NDAs and embargoes. “Well, it’s an Extreme Unboxing” they told me, “you’re doing it in a 300bhp rally car.”

Video after the cut!

Powerful phone, powerful car, one very nervous SlashGear writer. Last week I headed out to mid-Wales and the Phil Price Rally School to be very tightly strapped into a Subaru Impreza and hurled – sideways, some of the time – around a forest gravel rally stage, all the time trying to remember everything I could about the Galaxy S II and trying not to lose my lunch.

A couple of stats, just for fun. The rally stage is around two miles long, and Phil – getting no small amount of pleasure in listening to me squeak – took on average 1 minute 52 seconds to go round it. That’s from a standing start, and hitting up to 120mph on the few straight sections of the track. We’re not talking crisp, smooth asphalt here either: it’s crunchy, bouncy, skid-friendly grit, reaching up to the edges of some particularly steep drops.

“Phil’s only rolled the car a few times” they told me, unfortunately when I’d already been locked into place with a four-point seatbelt that, hopefully, would keep me dangling safely inside the roll-cage (the latter presenting a couple of useful places for the crew to fix 720p cameras). The fact that a huge tank of compressed gas – the fuel of choice – was right behind me was something I chose to ignore.

You can judge for yourself how well the Samsung Galaxy S II unboxing went in the video below. Needless to say, the box and all of the accessories went quickly shooting over my shoulder, as I tried desperately to cling to one of the very few units in the UK so far. At one point I managed to shoot some video of us in motion, using the Samsung’s 1080p HD video camera, but all you could really see afterwards was bouncing Welsh hills overlaid with the sound of a bouncing SlashGear writer.

Our full review of the Galaxy S II will be coming soon – I’ll be particularly interested to see if it’s as fast as the Subaru – but until then enjoy my first (and maybe last) Extreme Unboxing!


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